Grim Hollow: The Campaign Guide [Book]
Grim Hollow provides everything Players and GM’s require in order to bring their Grim-Dark setting to life.
Do you dare set foot within the world of Etharis?
A god-less, unforgiving, war-torn world filled with Curses, Plagues & Ghoulish Creatures. A civilization that has long forgotten hope and now clings on desperately for survival.
What to expect in this adventure:
- Discover a world in desperate need of heroes. In a world that is brimming with history, depth, culture & conflict, players will fight for every small victory and mourn every loss as the very world itself fights back.
- Transform yourself in a hunt for power. Within Grim Hollow there are over five different Player Character transformations available; each with their own diverse range of pros and cons.
Invoke supernatural powers and lay waste to those who oppose you. Featuring a diverse array of new spells & feats, as well as the addition of Curses; you will find that there is always a means to an end…for a price
- Flesh out your characters with unique motivations and goals. Containing a completely rebuilt Background System with a host of new feats and abilities, your character can start as a simple peasant and rise to the role of powerful Crime Lord. Forge your own pathway.
- If you’ve been searching for an in-depth resource overflowing with lore, notable NPC’s, a range of new mechanics, items and spells; an imaginative, gripping and downright fear-inducing campaign guide then prepare yourself, for you have stumbled upon what you seek.
Welcome to Etharis… We’ll see if you survive…
Pages Total: 294 pages
This Product is only available in English at this time.
In stock (can be backordered)
As a published novelist, I appreciate this well written, flavorful, beautiful set of books.
Quality is great!
Very helpful and resourceful for DMs. Awesome lore as well.
I am looking forward to running players through this. The whole “grim dark” idea, i.e. a “realistic” turn on fantasy really appeals to me. The world of Etharis is well defined but not too detailed so a DM has room to expand. With the various nations it also allows the DM to be as magic heavy or scarce as they and their players want. I thought the take on Halflings and their place in the world was also very interesting and much different than other ideas I’ve experienced before.
Book is very well done, art is just fantastic and is laid out in a logical manner. Well done!
One of the best 5E products out there