Howdy! I just bought this book after MrRhexx on youtube suggested it. Fantastic book! I’m gonna be able to make use of so many of these variant rules in my game!
While I was looking through the transformations I found something under the Aberrant Horror, for the Other-Worldly Tendrils feature, there’s something under Hypnotic Trance that confuses me. Specifically it says;
On a failed save, all
attack rolls against the target have advantage,
until the start of the affected creatures next turn.
A creature that has failed this saving throw makes
another Wisdom saving throw at the end of each
of its turns. On a successful save, it is no longer
affected by this Adaptation.
What confuses me is that the effect only lasts until the start of the next creature’s next turn, so why is a saving throw even needed? Is there something I missing or is this a bug?