Well Read: Best Practices for Reading Adventure Modules Welcome adventurer to the Running Adventure Modules blog series. Over the course of five articles, we’ll cover all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep...
Phil Beckwith
Monster Hunter (levels 9-14) – Grim Hollow 5e Class
The following Monster Hunter class for Grim Hollow and 5e is playtest material. This article covers levels 9-14, levels 1-3 can be found here, and levels 4-8 can be found here. The final levels are coming in a future article. The Monster Hunter includes writing and...
Storybuilding: Expanding Salvage Rules
Perhaps the most exciting new rules to come to the Grim Hollow setting from the Monster Grimoire are the salvaging rules. With the salvaging rules, every encounter might offer the chance at interesting unique treasure, even for those creatures that don’t normally...
Glimpse Inside Fables: Pirates of the Aetherial Expanse
“Hail and well-met travelers! Would you care to hear a Fable?” Since joining Ghostfire Gaming this March, I’ve been busy helping finalize our latest Fables campaign, polishing the remarkable work of James J. Haeck and his writing team to be ready for our July release....
Running a Dark Fantasy Campaign – Wretched Villainy
Every genre has its recurring threats, and those which haunt the halls of dark fantasy are unique in that their villainy must rise to meet the danger of a world steeped in darkness… without losing touch with the fantastical. This rich, contradictory foundation leads...
Top 7 Bard Spells (and their Roleplay Potential)
Bards are often the swiss army knives of Fantasy TTRPGs. Want to be a melee fighter, rapier drawn, dashing up into combat? We have a Bard for that! Want to stay on the fringes of battle, dishing out spells both sarcastic and biting, while avoiding scrapes at all...
How to Make Merfolk “Part of Your (5e) World”
Picture this: it’s New York, 1842. You’re lining up to see the latest fad from America’s greatest showman, P. T. Barnum. You watch as he takes pride of place at the front of Barnum’s American museum. Despite his lack of likeness to Hugh Jackman (whoever that is), you...
Exploring Arora – TTRPGs are About the Journey
Dungeons & Dragons, the name says a lot. There are dungeons and there are dragons within those dungeons. But really, it’s what happens before you reach the dungeon that makes an adventure feel like a journey. Sure, you could drop your party of mighty adventurers...
Win the Race: Character Creation in Arora: Age of Desolation
The world of Arora, currently being funded through the Arora: Age of Desolation Kickstarter, is something that has been swirling around in my brain for over 10 years. If I’m honest, it’s probably been kicking around the dark spaces of my gray matter since I began...