Joe Raso

How to Make Merfolk “Part of Your (5e) World”

How to Make Merfolk “Part of Your (5e) World”

Picture this: it’s New York, 1842. You’re lining up to see the latest fad from America’s greatest showman, P. T. Barnum. You watch as he takes pride of place at the front of Barnum’s American museum. Despite his lack of likeness to Hugh Jackman (whoever that is), you...

Exploring Arora – TTRPGs are About the Journey

Exploring Arora – TTRPGs are About the Journey

Dungeons & Dragons, the name says a lot. There are dungeons and there are dragons within those dungeons. But really, it’s what happens before you reach the dungeon that makes an adventure feel like a journey. Sure, you could drop your party of mighty adventurers...

A Dwarf Society Built on Adamantine

A Dwarf Society Built on Adamantine

The Dwarves of the Bürach Empire Adamantine was a revelation, the metallic savior of the last great dwarven city. As humans overran Etharis in the Era of Expansion, dwarven lands were consumed. Even the mighty fortress city of Grabenstein fell, and dwarves came to...

Wretched Stories from the Nov Ostoya Streets

Wretched Stories from the Nov Ostoya Streets

There is much to see in Nov Ostoya and getting lost is common among newcomers to the city. Getting lost is also the reason that newcomers tend not to last long in the capital of the Ostoyan Empire. Turning down the wrong street can bring one face to face with either...

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Storybuilding: Growing Your Party’s Fame in 5e

One of the most overlooked aspects of adventurers’ stories is their growing fame. Tales are bound to sprout up about the characters’ exploits as their reputation grows. The minstrel telling stories at the inn is a staple of fantasy literature and many a published...

Farewell to Fables

Since January 2021, we have proudly released episodic adventures through our Fables subscription line, which has been seen through the releases of Citadel of the Unseen Sun, Pirates of the Aetherial Expanse, and Agents of the Empire. Our teams worked hard to deliver...

Traps and How to Avoid the Pitfalls

Whether an obvious spike pit or a hidden rune inscribed upon a spring-loaded plate, traps have been and always will be an integral part of every adventure. They’re an exceptional tool in every game master’s arsenal, though not for the reasons you might think. Catching...

Running Adventure Modules – Your Vault of Secrets

Welcome adventurer to part five of the Running Adventure Modules blog series. Over the course of five articles, we have covered all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! When you are constantly rushing to prep...