Joe Raso

Welcome to the World, Wechselkind

Welcome to the World, Wechselkind

Notman One-Leg When baby Herman Salanen was kidnapped, it was a horror so depraved the act could only be likened to a never-ending nightmare. No worldly suffering compares to not knowing the fate of your child, and not knowing what ever became of Herman destroyed his...

Dungeons of Drakkenheim: The Shipping Journey

Dungeons of Drakkenheim: The Shipping Journey

With surveys currently being sent to Backers of "Dungeons of Drakkenheim" we thought to complete a "deep-dive" into of one of the more detailed topics… shipping prices! At this time in a project's lifecycle, it's worth breaking down – and we know this. Our creators,...

Storybuilding: Advanced Equipment

Storybuilding: Advanced Equipment

Welcome to Storybuilding, a new series that takes a story first approach using lore from the Grim Hollow campaign setting to support new mechanics, with an eye towards showing GMs how and why these new rules were designed. This way, they can be seamlessly integrated...

The Map of Etharis

The Map of Etharis

The Map of Etharis The world of Grim Hollow is constantly expanding. Some of you will have received letters from Archibald Greyman, rightful leader of the Ebon Syndicate with your purchases of premium products. Others will have read the Tale of the Two Brothers,...

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Storybuilding: Growing Your Party’s Fame in 5e

One of the most overlooked aspects of adventurers’ stories is their growing fame. Tales are bound to sprout up about the characters’ exploits as their reputation grows. The minstrel telling stories at the inn is a staple of fantasy literature and many a published...

Farewell to Fables

Since January 2021, we have proudly released episodic adventures through our Fables subscription line, which has been seen through the releases of Citadel of the Unseen Sun, Pirates of the Aetherial Expanse, and Agents of the Empire. Our teams worked hard to deliver...

Traps and How to Avoid the Pitfalls

Whether an obvious spike pit or a hidden rune inscribed upon a spring-loaded plate, traps have been and always will be an integral part of every adventure. They’re an exceptional tool in every game master’s arsenal, though not for the reasons you might think. Catching...

Running Adventure Modules – Your Vault of Secrets

Welcome adventurer to part five of the Running Adventure Modules blog series. Over the course of five articles, we have covered all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! When you are constantly rushing to prep...