Welcome to Storybuilding, a new series that takes a story first approach using lore from the Grim Hollow campaign setting to support new mechanics, with an eye towards showing GMs how and why these new rules were designed. This way, they can be seamlessly integrated...
Greg Marks
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Running Adventure Modules – Your Vault of Secrets
by Ben Byrne | 01/03/2023 | Celeste Conowitch, GM Advice | 0 Comments
Welcome adventurer to part five of the Running Adventure Modules blog series. Over the course of five articles, we have covered all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! When you are constantly rushing to prep...
The Disembodied of Ulmyr’s Gate
by Ben Byrne | 14/02/2023 | Egg Embry, Eldritch Lore | 0 Comments
Ulmyr’s Gate, the mythic city, isn’t on any map of Etharis. At least not anymore. The city is now a prison for all its denizens, enveloped in the Ethereal Plane. The very few who have escaped tell of a place shrouded in magic and nightmares. Even they themselves have...
Forging our Future
by Ben Byrne | 17/01/2023 | Developer Updates, Ghostfire Gaming, News | 14 Comments
These past few weeks have been tumultuous for the TTRPG industry, to say the least. We at Ghostfire Gaming owe our success to our fans and supporters throughout the years, and so we want to communicate our thoughts on recent events to the community. We’ve been...
Crafting Immersive Dungeons – A Place for Long Rests
by Ben Byrne | 11/01/2023 | GM Advice, John Lombardi, Player Guides | 1 Comment
Hey there, and welcome back to the fifth and final article on how to craft an immersive and mesmerizing experience for your tabletop gaming sessions. So far we have created some pretty exciting, modular, and extremely useful crafts that can be used not just for...