Greg Marks

Storybuilding: Monster Hunting

Storybuilding: Monster Hunting

Not every adventure happens to heroes. Sometimes the adventurers go looking for trouble, and no adventure is more iconic than when hunting for a specific monster. Often it starts with a rumor; some story or tale about a horrid beast terrorizing local farmers,...

Factions of Grim Hollow

Factions of Grim Hollow

Many factions vie for control of the realms of Grim Hollow. Today we’ll consider what makes each of them a good patron, dastardly foe, or even a group that player characters may seek to join. The factions of Grim Hollow often operate across national borders and...

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Farewell to Fables

Since January 2021, we have proudly released episodic adventures through our Fables subscription line, which has been seen through the releases of Citadel of the Unseen Sun, Pirates of the Aetherial Expanse, and Agents of the Empire. Our teams worked hard to deliver...

Traps and How to Avoid the Pitfalls

Whether an obvious spike pit or a hidden rune inscribed upon a spring-loaded plate, traps have been and always will be an integral part of every adventure. They’re an exceptional tool in every game master’s arsenal, though not for the reasons you might think. Catching...

Running Adventure Modules – Your Vault of Secrets

Welcome adventurer to part five of the Running Adventure Modules blog series. Over the course of five articles, we have covered all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! When you are constantly rushing to prep...

The Disembodied of Ulmyr’s Gate

Ulmyr’s Gate, the mythic city, isn’t on any map of Etharis. At least not anymore. The city is now a prison for all its denizens, enveloped in the Ethereal Plane. The very few who have escaped tell of a place shrouded in magic and nightmares. Even they themselves have...