Perhaps the most exciting new rules to come to the Grim Hollow setting from the Monster Grimoire are the salvaging rules. With the salvaging rules, every encounter might offer the chance at interesting unique treasure, even for those creatures that don’t normally...
Greg Marks
Storybuilding: Monster Hunting
Not every adventure happens to heroes. Sometimes the adventurers go looking for trouble, and no adventure is more iconic than when hunting for a specific monster. Often it starts with a rumor; some story or tale about a horrid beast terrorizing local farmers,...
Factions of Grim Hollow
Many factions vie for control of the realms of Grim Hollow. Today we’ll consider what makes each of them a good patron, dastardly foe, or even a group that player characters may seek to join. The factions of Grim Hollow often operate across national borders and...
Grim Hollow – Hag Transformation
The transformation rules presented in Grim Hollow: The Campaign Guide and Grim Hollow: The Players Guide allow you to add a level of psychological dread and body horror to your campaign as one or more of your player characters transform into something… else. The...
Discovering the Races of Grim Hollow
The Grim Hollow setting is home to a handful of unique races that populate the world of Etharis. The wechselkind, ogresh, and others provide evocative roleplaying opportunities in addition to exciting new mechanical character builds. Today, we’ll explore each of these...
Storybuilding: Rumors and Story Hooks
Central to many adventures are the investigations. In addition to searching a scene, researching ancient tomes, or casting divinations; characters frequently need to ask around town to find the next thread of their inquiry. The scene is a staple of intrigue and crime...
Exploring the Realms of Grim Hollow
The Grim Hollow setting takes place in the world of Etharis. Etharis is an evocative and dangerous backdrop for your campaign, and a place where compelling character backstories can take place. With its diverse people, nations, and threats, there is something for all...
Storybuilding: The Price of Power (Part 2)
In the previous article we talked about determining the source of magical power, and some possible arcane gifts. Yet all power comes with a cost. Here we’ll be exploring the price of power, pact marks that visibly reflect the power received, and then an example of how...
Storybuilding: The Price of Power (Part 1)
In many grim fantasy stories, magic is a dangerous power that can corrupt the mind, body, and soul of anyone willing to use it. It is so unnatural that many of its powers are not available to regular mortals, unless bartered for or received as a gift. This is typified...