Egg Embry

The Disembodied of Ulmyr’s Gate

The Disembodied of Ulmyr’s Gate

Ulmyr’s Gate, the mythic city, isn’t on any map of Etharis. At least not anymore. The city is now a prison for all its denizens, enveloped in the Ethereal Plane. The very few who have escaped tell of a place shrouded in magic and nightmares. Even they themselves have...

The Imperfect Reflection of Half-Elves

The Imperfect Reflection of Half-Elves

Half-elves are born into two worlds. They may be warriors, priests, farmhands, minstrels, or mages, or fill many of these roles during their long lives. Yet half-elves very rarely find a true sense of belonging. They frequently travel between the cultures of their two...

The Imagery of the Dreamers

The Imagery of the Dreamers

If I think back to the first sensation that I know is real and true, it’s the sound of a pickaxe spiking stone as it strikes to clear a fallen shaft. I remember the scrape and tumble of broken rock lifted into carts and hauled away. Dwarven voices belted out an anthem...

A Dwarf Society Built on Adamantine

A Dwarf Society Built on Adamantine

The Dwarves of the Bürach Empire Adamantine was a revelation, the metallic savior of the last great dwarven city. As humans overran Etharis in the Era of Expansion, dwarven lands were consumed. Even the mighty fortress city of Grabenstein fell, and dwarves came to...

The Downcast the Heavens Sent

The Downcast the Heavens Sent

"Dearest and brightest angel, Before the gods died, you performed faithful service in their name. Your existence was purposeful and your light was so radiant that I am glad we never met in battle. During the war, I never expressed my esteem for you, but I want to...

The Heritage of the Half-Orcs

The Heritage of the Half-Orcs

Before the elves or dwarves, Etharis was ruled by orcs. From north to south, east to west, they built a nomadic empire of diverse tribes. After dominating the land for centuries they left the continent to sail west. As one, they took to sailing in search of a fabled...

The Sage Advice of the Ogresh

The Sage Advice of the Ogresh

In gambling dens, among those dealing the cards, there’s only one maxim the outfit heeds: The house always wins, unless an ogresh plays. While those words may be an exaggeration, they’re certainly weighted with truth. More importantly, that adage points to the...

Laneshi & Tales of Twin Death

Laneshi & Tales of Twin Death

The Mysterious Laneshi Empire Sea cultists from a sacrificial caste system. The unconquered sea folk. Ritualistic murderers. Monsters from the oceans. However you choose to describe the laneshi, that’s merely the surface of who they are. To know them, you must delve...

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Farewell to Fables

Since January 2021, we have proudly released episodic adventures through our Fables subscription line, which has been seen through the releases of Citadel of the Unseen Sun, Pirates of the Aetherial Expanse, and Agents of the Empire. Our teams worked hard to deliver...

Traps and How to Avoid the Pitfalls

Whether an obvious spike pit or a hidden rune inscribed upon a spring-loaded plate, traps have been and always will be an integral part of every adventure. They’re an exceptional tool in every game master’s arsenal, though not for the reasons you might think. Catching...

Running Adventure Modules – Your Vault of Secrets

Welcome adventurer to part five of the Running Adventure Modules blog series. Over the course of five articles, we have covered all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! When you are constantly rushing to prep...

The Disembodied of Ulmyr’s Gate

Ulmyr’s Gate, the mythic city, isn’t on any map of Etharis. At least not anymore. The city is now a prison for all its denizens, enveloped in the Ethereal Plane. The very few who have escaped tell of a place shrouded in magic and nightmares. Even they themselves have...