Running a Dark Fantasy Campaign – Making PvP Work in 5e

Running a Dark Fantasy Campaign – Making PvP Work in 5e

In an earlier post, we delved deep into the dungeons of how to help morally grey and downright evil characters work together in a way that keeps the campaign from falling apart like a desiccated corpse. However, we are talking about dark fantasy. It’s not unimaginable...
Running a Dark Fantasy Campaign – Wretched Villainy

Running a Dark Fantasy Campaign – Wretched Villainy

Every genre has its recurring threats, and those which haunt the halls of dark fantasy are unique in that their villainy must rise to meet the danger of a world steeped in darkness… without losing touch with the fantastical. This rich, contradictory foundation leads...
Running a Dark Fantasy Campaign – Party Cohesion

Running a Dark Fantasy Campaign – Party Cohesion

Villains are fun. Like, really fun. They’re fun to watch and read about, and you better believe they’re fun to play. There’s probably a thesis in that, but I’m in no way qualified to go there so let’s just stick with: this post enthusiastically accepts the premise...
Running a Dark Fantasy Campaigns – The Atmosphere Heist

Running a Dark Fantasy Campaigns – The Atmosphere Heist

In this, the second instalment of our “Running a Dark Fantasy TTRPG” blog series, we’ll explore how to capture and maintain what makes dark fantasy such an alluring genre to inhabit – atmosphere. If settling on dark fantasy as the genre for your 5e campaign is...
Running a Dark Fantasy Campaign – Defining the “Dark”

Running a Dark Fantasy Campaign – Defining the “Dark”

Welcome to the first of five blog posts dedicated to running your tabletop roleplaying games such as 5e within the iconic and deeply atmospheric worlds of dark fantasy. The idea of incorporating dark fantasy elements into your next (or first!) campaign may be naught...