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Crafting Immersive Dungeons – Boss Monster Lair

Crafting Immersive Dungeons – Boss Monster Lair

Hey there, and welcome back to the fourth article in our dungeon dive series on how to craft the ultimate set of dungeon terrain ending of course with a final tavern build… if you’re players make it out alive! If you read the previous three articles then you have...
Running Adventure Modules – Sharing Prep Work with Players

Running Adventure Modules – Sharing Prep Work with Players

Welcome adventurer once more to part four of the Running Adventure Modules blog series. Over the course of this series we’ve been covering all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! In this article, we’re going to...
Crafting Immersive Dungeons – Scatter Terrain

Crafting Immersive Dungeons – Scatter Terrain

Hey there, and welcome back to the third article in our dungeon dive series where we are going to talk about a fun and limitless craft category, dungeon scatter terrain.  So far we have discussed the logic and methodology of crafting dungeon tiles and walls for our...
Monster Hunter (levels 15-20) – Grim Hollow 5e Class

Monster Hunter (levels 15-20) – Grim Hollow 5e Class

The following Monster Hunter class for Grim Hollow and 5e is playtest material. This article covers levels 15-20, levels 1-3 can be found here, levels 4-8 can be found here, and levels 9-14 can be found here. The Monster Hunter includes writing and mechanics...
Art Direction for Arora: Age of Desolation

Art Direction for Arora: Age of Desolation

Do you ever wonder where all those beautiful artworks come from when browsing through TTRPG books? How does it work? How do artists get their art in there? Well, wonder no longer because our principal art director Suzanne Helmigh is here to shed some light on the...