Welcome adventurer to part five of the Running Adventure Modules blog series. Over the course of five articles, we have covered all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! When you are constantly rushing to prep...
Welcome adventurer once more to part four of the Running Adventure Modules blog series. Over the course of this series we’ve been covering all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! In this article, we’re going to...
In an earlier post, we delved deep into the dungeons of how to help morally grey and downright evil characters work together in a way that keeps the campaign from falling apart like a desiccated corpse. However, we are talking about dark fantasy. It’s not unimaginable...
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Running Adventure Modules – Your Vault of Secrets
Welcome adventurer to part five of the Running Adventure Modules blog series. Over the course of fiv... Read More
The Disembodied of Ulmyr’s Gate
Ulmyr’s Gate, the mythic city, isn’t on any map of Etharis. At least not anymore. The city is no... Read More
Forging our Future
These past few weeks have been tumultuous for the TTRPG industry, to say the least. We at Ghostfire ... Read More
Crafting Immersive Dungeons – A Place for Long Rests
Hey there, and welcome back to the fifth and final article on how to craft an immersive and mesmeriz... Read More
The Wild Hunt – 5e Christmas Adventures
With winter in the air, there are plenty of mythologies around the world from which to draw adventur... Read More
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Fables: Agents of the Empire – Episode 4: Trace of Deception