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The Imagery of the Dreamers

The Imagery of the Dreamers

If I think back to the first sensation that I know is real and true, it’s the sound of a pickaxe spiking stone as it strikes to clear a fallen shaft. I remember the scrape and tumble of broken rock lifted into carts and hauled away. Dwarven voices belted out an anthem...
Running Adventure Modules – Part 1: Well Read

Running Adventure Modules – Part 1: Well Read

Well Read: Best Practices for Reading Adventure Modules Welcome adventurer to the Running Adventure Modules blog series. Over the course of five articles, we’ll cover all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep...
Monster Hunter (levels 9-14) – Grim Hollow 5e Class

Monster Hunter (levels 9-14) – Grim Hollow 5e Class

The following Monster Hunter class for Grim Hollow and 5e is playtest material. This article covers levels 9-14, levels 1-3 can be found here, and levels 4-8 can be found here. The final levels are coming in a future article. The Monster Hunter includes writing and...
Storybuilding: Expanding Salvage Rules

Storybuilding: Expanding Salvage Rules

Perhaps the most exciting new rules to come to the Grim Hollow setting from the Monster Grimoire are the salvaging rules. With the salvaging rules, every encounter might offer the chance at interesting unique treasure, even for those creatures that don’t normally...
Glimpse Inside Fables: Pirates of the Aetherial Expanse

Glimpse Inside Fables: Pirates of the Aetherial Expanse

“Hail and well-met travelers! Would you care to hear a Fable?” Since joining Ghostfire Gaming this March, I’ve been busy helping finalize our latest Fables campaign, polishing the remarkable work of James J. Haeck and his writing team to be ready for our July release....