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Running Adventure Modules – Sharing Prep Work with Players

Running Adventure Modules – Sharing Prep Work with Players

Welcome adventurer once more to part four of the Running Adventure Modules blog series. Over the course of this series we’ve been covering all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! In this article, we’re going to...
Crafting Immersive Dungeons – Scatter Terrain

Crafting Immersive Dungeons – Scatter Terrain

Hey there, and welcome back to the third article in our dungeon dive series where we are going to talk about a fun and limitless craft category, dungeon scatter terrain.  So far we have discussed the logic and methodology of crafting dungeon tiles and walls for our...
Running Adventure Modules – Quick & Dirty Encounter Prep

Running Adventure Modules – Quick & Dirty Encounter Prep

Welcome adventurer to part three of the Running Adventure Modules blog series. Over the course of five articles, we’ll cover all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep time! In this article, we’re going to talk...
The Imperfect Reflection of Half-Elves

The Imperfect Reflection of Half-Elves

Half-elves are born into two worlds. They may be warriors, priests, farmhands, minstrels, or mages, or fill many of these roles during their long lives. Yet half-elves very rarely find a true sense of belonging. They frequently travel between the cultures of their two...
Monster Hunter (levels 15-20) – Grim Hollow 5e Class

Monster Hunter (levels 15-20) – Grim Hollow 5e Class

The following Monster Hunter class for Grim Hollow and 5e is playtest material. This article covers levels 15-20, levels 1-3 can be found here, levels 4-8 can be found here, and levels 9-14 can be found here. The Monster Hunter includes writing and mechanics...