The Sphinx and the Riddle of Non-Combat Encounters

The Sphinx and the Riddle of Non-Combat Encounters

Welcome back to this blog series on how Classical mythology can offer guidance to our TTRPG encounter design! So far, we’ve talked about the power in conforming to or defying ancient narrative conventions, and how we can make combat more dynamic by following the...
Legacy of the Legendary on TTRPGs

Legacy of the Legendary on TTRPGs

Find the story, Granny Weatherwax always said. She believed that the world was full of story shapes. If you let them, they controlled you. But if you studied them, if you found out about them… you could use them. You could change them. —Terry Pratchett, Witches Abroad...
Halloween Adventures – Monster Mash

Halloween Adventures – Monster Mash

It’s that time of year again—at least in some parts of the world—where spooky décor crawls out from storage to haunt lawns with plaster grave markers, oversized cobwebs, and perhaps even a 12-foot-tall skeleton. In regions where Halloween is celebrated, many Game...
Storybuilding: Rumors and Story Hooks

Storybuilding: Rumors and Story Hooks

Central to many adventures are the investigations. In addition to searching a scene, researching ancient tomes, or casting divinations; characters frequently need to ask around town to find the next thread of their inquiry. The scene is a staple of intrigue and crime...
Running an Evil Campaign: Villains vs Villains

Running an Evil Campaign: Villains vs Villains

Welcome back to this veritably villainous blog series! Over the course of five articles, we’ll be chatting about the need-to-knows of building and running evil campaigns for the 5th Edition! So, sharpen your soul stealing blades and don your spiked armor,...