Storybuilding: Expanding Salvage Rules

Storybuilding: Expanding Salvage Rules

Perhaps the most exciting new rules to come to the Grim Hollow setting from the Monster Grimoire are the salvaging rules. With the salvaging rules, every encounter might offer the chance at interesting unique treasure, even for those creatures that don’t normally...
Running a Dark Fantasy Campaign – Wretched Villainy

Running a Dark Fantasy Campaign – Wretched Villainy

Every genre has its recurring threats, and those which haunt the halls of dark fantasy are unique in that their villainy must rise to meet the danger of a world steeped in darkness… without losing touch with the fantastical. This rich, contradictory foundation leads...
How to Make Merfolk “Part of Your (5e) World”

How to Make Merfolk “Part of Your (5e) World”

Picture this: it’s New York, 1842. You’re lining up to see the latest fad from America’s greatest showman, P. T. Barnum. You watch as he takes pride of place at the front of Barnum’s American museum. Despite his lack of likeness to Hugh Jackman (whoever that is), you...
Storybuilding: Monster Hunting

Storybuilding: Monster Hunting

Not every adventure happens to heroes. Sometimes the adventurers go looking for trouble, and no adventure is more iconic than when hunting for a specific monster. Often it starts with a rumor; some story or tale about a horrid beast terrorizing local farmers,...
Monsters from Irish Mythology for 5e Adventures

Monsters from Irish Mythology for 5e Adventures

Whenever a holiday or celebration comes up, it’s fun to think about related world mythologies and how one might make a 5e adventure of the creatures found within. With St. Patrick’s Day upon us, many a river will be dyed green, and pubs crowded with revelers. St....