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Running Adventure Modules – Part 1: Well Read

Running Adventure Modules – Part 1: Well Read

Well Read: Best Practices for Reading Adventure Modules Welcome adventurer to the Running Adventure Modules blog series. Over the course of five articles, we’ll cover all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep...
How to Keep Your 5e Party on Track Without Railroading

How to Keep Your 5e Party on Track Without Railroading

In Episode 4 of Fables: Citadel of the Unseen Sun, the characters finally break free of the City Below beneath Ostoya and drag themselves to the surface. With fresh air comes freedom, not only from the horrors beneath, but also to choose what to do and where to go...
Solving the Mystery – How to Run Mysteries in 5e

Solving the Mystery – How to Run Mysteries in 5e

During Episode 2 of Fables: Citadel of the Unseen Sun, the party must spend a night in an Ostoyan keep with a small group of knights. The keep is locked, the night is long, and one of the knights is a vampire. The party must determine who it is, lest they be picked...
Glimpse Inside Fables: Citadel of the Unseen Sun

Glimpse Inside Fables: Citadel of the Unseen Sun

Friends and fans of Grim Hollow, and honored newcomers to the worlds of Ghostfire Gaming, the time has come to begin a brand-new adventure! I’d like to officially introduce, the first ever full-length Grim Hollow adventure: Citadel of the Unseen Sun. The Fables series...