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Running Adventure Modules – Session Notes in 10 Minutes or Less

Running Adventure Modules – Session Notes in 10 Minutes or Less

Welcome adventurer to part two of the Running Adventure Modules blog series. Over the course of five articles, we’re covering all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep time! In this article we’re going to cover...
Running a Dark Fantasy Campaign – Defining the “Dark”

Running a Dark Fantasy Campaign – Defining the “Dark”

Welcome to the first of five blog posts dedicated to running your tabletop roleplaying games such as 5e within the iconic and deeply atmospheric worlds of dark fantasy. The idea of incorporating dark fantasy elements into your next (or first!) campaign may be naught...
Factions of Grim Hollow

Factions of Grim Hollow

Many factions vie for control of the realms of Grim Hollow. Today we’ll consider what makes each of them a good patron, dastardly foe, or even a group that player characters may seek to join. The factions of Grim Hollow often operate across national borders and...
Grim Hollow – Hag Transformation

Grim Hollow – Hag Transformation

The transformation rules presented in Grim Hollow: The Campaign Guide and Grim Hollow: The Players Guide allow you to add a level of psychological dread and body horror to your campaign as one or more of your player characters transform into something… else. The...