Welcome adventurer to part two of the Running Adventure Modules blog series. Over the course of five articles, we’re covering all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep time! In this article we’re going to cover...
Welcome to the first of five blog posts dedicated to running your tabletop roleplaying games such as 5e within the iconic and deeply atmospheric worlds of dark fantasy. The idea of incorporating dark fantasy elements into your next (or first!) campaign may be naught...
Many factions vie for control of the realms of Grim Hollow. Today we’ll consider what makes each of them a good patron, dastardly foe, or even a group that player characters may seek to join. The factions of Grim Hollow often operate across national borders and...
The transformation rules presented in Grim Hollow: The Campaign Guide and Grim Hollow: The Players Guide allow you to add a level of psychological dread and body horror to your campaign as one or more of your player characters transform into something… else. The...
Crafting Immersive Dungeons – Boss Monster Lair
Hey there, and welcome back to the fourth article in our dungeon dive series on how to craft the ult... Read More
Halloween for 5e Players – Warlock of Samhain
At this time of year, the veil between worlds becomes thin, opening doorways to the Otherworld. Acco... Read More
Running Adventure Modules – Sharing Prep Work with Players
Welcome adventurer once more to part four of the Running Adventure Modules blog series. Over the cou... Read More
Crafting Immersive Dungeons – Scatter Terrain
Hey there, and welcome back to the third article in our dungeon dive series where we are going to ta... Read More