The Hydra and the Many Heads of Dynamic Combat

The Hydra and the Many Heads of Dynamic Combat

In the first part of this blog series, we discussed the idea that the memories of ancient stories are still embedded in the stories we tell today, whether intentional or otherwise. I also said that I’d show you how you can harness those echoed tales and use them to...
Grim Hollow – Hag Transformation

Grim Hollow – Hag Transformation

The transformation rules presented in Grim Hollow: The Campaign Guide and Grim Hollow: The Players Guide allow you to add a level of psychological dread and body horror to your campaign as one or more of your player characters transform into something… else. The...
The Sage Advice of the Ogresh

The Sage Advice of the Ogresh

In gambling dens, among those dealing the cards, there’s only one maxim the outfit heeds: The house always wins, unless an ogresh plays. While those words may be an exaggeration, they’re certainly weighted with truth. More importantly, that adage points to the...
Discovering the Races of Grim Hollow

Discovering the Races of Grim Hollow

The Grim Hollow setting is home to a handful of unique races that populate the world of Etharis. The wechselkind, ogresh, and others provide evocative roleplaying opportunities in addition to exciting new mechanical character builds. Today, we’ll explore each of these...
Running an Evil Campaign: Maintaining Your Game

Running an Evil Campaign: Maintaining Your Game

Welcome back to this dangerously diabolical blog series! Over the course of five articles, we’ve been chatting about the need-to-knows of building and running evil campaigns for 5th Edition! So, choose a shadowy lair and get those evil monologues ready, because...