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The Trouble of Playing a Tiefling

The Trouble of Playing a Tiefling

“So, we’re in agreeance?” I asked, sliding the coin purse towards her. “The duke’s son cannot inherit his father’s land. He must disappear.” She sat across the table from me, leaning away from the candlelight. Her eyes caught the small dancing flame as a cat’s does. I...

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Running a Dark Fantasy Campaign – Party Cohesion

Villains are fun. Like, really fun. They’re fun to watch and read about, and you better believe they’re fun to play. There’s probably a thesis in that, but I’m in no way qualified to go there so let’s just stick with: this post enthusiastically accepts the premise...

Revisiting Warlocks from Earlier Editions to 5e

I’ve been playing tabletop roleplaying games for a long, long time. I have dice older than many of the people I work with at Ghostfire Gaming. I’ve read previous editions before 5e where there were classes that were just races, and classes that could only be played by...

Running a Dark Fantasy Campaigns – The Atmosphere Heist

In this, the second instalment of our “Running a Dark Fantasy TTRPG” blog series, we’ll explore how to capture and maintain what makes dark fantasy such an alluring genre to inhabit - atmosphere. If settling on dark fantasy as the genre for your 5e campaign is the...

Running a Dark Fantasy Campaign – Defining the “Dark”

Welcome to the first of five blog posts dedicated to running your tabletop roleplaying games such as 5e within the iconic and deeply atmospheric worlds of dark fantasy. The idea of incorporating dark fantasy elements into your next (or first!) campaign may be naught...