0
Select Page

GM Advice

Read our latest posts

Running a Dark Fantasy Campaign – Party Cohesion

Villains are fun. Like, really fun. They’re fun to watch and read about, and you better believe they’re fun to play. There’s probably a thesis in that, but I’m in no way qualified to go there so let’s just stick with: this post enthusiastically accepts the premise...

Revisiting Warlocks from Earlier Editions to 5e

I’ve been playing tabletop roleplaying games for a long, long time. I have dice older than many of the people I work with at Ghostfire Gaming. I’ve read previous editions before 5e where there were classes that were just races, and classes that could only be played by...

Running a Dark Fantasy Campaigns – The Atmosphere Heist

In this, the second instalment of our “Running a Dark Fantasy TTRPG” blog series, we’ll explore how to capture and maintain what makes dark fantasy such an alluring genre to inhabit - atmosphere. If settling on dark fantasy as the genre for your 5e campaign is the...

How to Keep Your 5e Party on Track Without Railroading

In Episode 4 of Fables: Citadel of the Unseen Sun, the characters finally break free of the City Below beneath Ostoya and drag themselves to the surface. With fresh air comes freedom, not only from the horrors beneath, but also to choose what to do and where to go...