Authors

Welcome to the World, Wechselkind

Welcome to the World, Wechselkind

Notman One-Leg When baby Herman Salanen was kidnapped, it was a horror so depraved the act could only be likened to a never-ending nightmare. No worldly suffering compares to not knowing the fate of your child, and not knowing what ever became of Herman destroyed his...

Dungeons of Drakkenheim: The Shipping Journey

Dungeons of Drakkenheim: The Shipping Journey

With surveys currently being sent to Backers of "Dungeons of Drakkenheim" we thought to complete a "deep-dive" into of one of the more detailed topics… shipping prices! At this time in a project's lifecycle, it's worth breaking down – and we know this. Our creators,...

Storybuilding: Advanced Equipment

Storybuilding: Advanced Equipment

Welcome to Storybuilding, a new series that takes a story first approach using lore from the Grim Hollow campaign setting to support new mechanics, with an eye towards showing GMs how and why these new rules were designed. This way, they can be seamlessly integrated...

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Tabletop Roleplaying Games are Good for You

Who knew gaming could bring so much good to one’s life? Seriously, the thought of doing something fun that also benefits your lifestyle is a rare thing indeed! Usually, you need to run ten miles or eat broccoli every day to have a healthy impact on your life. It’s odd...

The Sphinx and the Riddle of Non-Combat Encounters

Welcome back to this blog series on how Classical mythology can offer guidance to our TTRPG encounter design! So far, we’ve talked about the power in conforming to or defying ancient narrative conventions, and how we can make combat more dynamic by following the...

Glimpse Inside Fables: Citadel of the Unseen Sun

Friends and fans of Grim Hollow, and honored newcomers to the worlds of Ghostfire Gaming, the time has come to begin a brand-new adventure! I’d like to officially introduce, the first ever full-length Grim Hollow adventure: Citadel of the Unseen Sun. The Fables series...

The Filth Grazer – Creating a Grim Hollow Monster

There’s an old saying in RPG game design: Don’t create a stat block for creatures that you don’t want players to kill. One of the most popular books of an earlier roleplaying era was Deities and Demigods. For me as a tween, this book taught me as much about the basics...