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Quest-O-Nomicon|Post Kickstarter Schedule

Quest-O-Nomicon|Post Kickstarter Schedule

Gather ‘round if you so dare… Stories and tales, we have many to spare! Quests of heroes, villains and more... And now, here’s how we get it to your door! In this blog post we’ll be sharing some key dates within the next phase of our Quest-O-Nomicon project - the...

The Dragonborn of Ember Cairn

The Dragonborn of Ember Cairn

Dragonborn of Etharis Dragonborn feature the refined dimensions of humanity, the endurance of dwarves, the elegance of elves, and retain the scaled hide and roaring lungs of their majestic forebears. They do not possess a dragon’s legendary size or massive wings, but...

The Trouble of Playing a Tiefling

The Trouble of Playing a Tiefling

“So, we’re in agreeance?” I asked, sliding the coin purse towards her. “The duke’s son cannot inherit his father’s land. He must disappear.” She sat across the table from me, leaning away from the candlelight. Her eyes caught the small dancing flame as a cat’s does. I...

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Tabletop Roleplaying Games are Good for You

Who knew gaming could bring so much good to one’s life? Seriously, the thought of doing something fun that also benefits your lifestyle is a rare thing indeed! Usually, you need to run ten miles or eat broccoli every day to have a healthy impact on your life. It’s odd...

The Sphinx and the Riddle of Non-Combat Encounters

Welcome back to this blog series on how Classical mythology can offer guidance to our TTRPG encounter design! So far, we’ve talked about the power in conforming to or defying ancient narrative conventions, and how we can make combat more dynamic by following the...

Glimpse Inside Fables: Citadel of the Unseen Sun

Friends and fans of Grim Hollow, and honored newcomers to the worlds of Ghostfire Gaming, the time has come to begin a brand-new adventure! I’d like to officially introduce, the first ever full-length Grim Hollow adventure: Citadel of the Unseen Sun. The Fables series...

The Filth Grazer – Creating a Grim Hollow Monster

There’s an old saying in RPG game design: Don’t create a stat block for creatures that you don’t want players to kill. One of the most popular books of an earlier roleplaying era was Deities and Demigods. For me as a tween, this book taught me as much about the basics...