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Aberration – Concept to Board Game Creation
Greetings! Today, I'll be taking you on a journey through the creation process of Ghostfire Gaming's first board game, Aberration. Game Concept (March - April 2022) In March 2022, I started conversations with Ghostfire representatives Matt Witbreuk and Mark McIntyre...
Aberration – Concept to Board Game Creation
Greetings! Today, I'll be taking you on a journey through the creation process of Ghostfire Gaming's first board game, Aberration. Game Concept (March - April 2022) In March 2022, I started conversations with Ghostfire representatives Matt Witbreuk and Mark McIntyre...
Aberration, the first Grim Hollow Board Game
Can you survive the night as The Great Beast moves through Bürach? There is one way to find out... That's right folks, we've been teasing this one since the start of the year and we couldn't be more excited to announce that Ghostfire Gaming's first ever board game, is...
Top 7 Cleric Spells for Channeling Divinity
More often than not when it comes to a fantasy roleplaying game like 5th Edition, you're going to have gods. It usually doesn't matter whether your character believes in them or not. Pantheons, deities, and celestials of all kinds reign supreme throughout 5e, and...
Adventures in the Aetherial Expanse – Not Like Other Extraplanar Settings
As a campaign setting for 5e, the Aetherial Expanse exists as a sort of world between worlds. Portals to other planes of existence open onto the Expanse, spilling out many different people and cultures. Some of these portals lead to mighty empires and mercantile...
Character Creation in the Aetherial Expanse
Your ship drifts through the glittering waves of the Aetherial Expanse. Stars wink at you overhead, and pulsing nebulas scatter their vibrant colors across the midnight sky. As above, so below. The aetherial sea roils with shimmering sapphire, violet, and rose. Its...
Storybuilding: Growing Your Party’s Fame in 5e
One of the most overlooked aspects of adventurers’ stories is their growing fame. Tales are bound to sprout up about the characters’ exploits as their reputation grows. The minstrel telling stories at the inn is a staple of fantasy literature and many a published...
Farewell to Fables
Since January 2021, we have proudly released episodic adventures through our Fables subscription line, which has been seen through the releases of Citadel of the Unseen Sun, Pirates of the Aetherial Expanse, and Agents of the Empire. Our teams worked hard to deliver...
Traps and How to Avoid the Pitfalls
Whether an obvious spike pit or a hidden rune inscribed upon a spring-loaded plate, traps have been and always will be an integral part of every adventure. They’re an exceptional tool in every game master’s arsenal, though not for the reasons you might think. Catching...
Running Adventure Modules – Your Vault of Secrets
Welcome adventurer to part five of the Running Adventure Modules blog series. Over the course of five articles, we have covered all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! When you are constantly rushing to prep...
The Disembodied of Ulmyr’s Gate
Ulmyr’s Gate, the mythic city, isn’t on any map of Etharis. At least not anymore. The city is now a prison for all its denizens, enveloped in the Ethereal Plane. The very few who have escaped tell of a place shrouded in magic and nightmares. Even they themselves have...
Forging our Future
These past few weeks have been tumultuous for the TTRPG industry, to say the least. We at Ghostfire Gaming owe our success to our fans and supporters throughout the years, and so we want to communicate our thoughts on recent events to the community. We’ve been...
Crafting Immersive Dungeons – A Place for Long Rests
Hey there, and welcome back to the fifth and final article on how to craft an immersive and mesmerizing experience for your tabletop gaming sessions. So far we have created some pretty exciting, modular, and extremely useful crafts that can be used not just for...
The Wild Hunt – 5e Christmas Adventures
With winter in the air, there are plenty of mythologies around the world from which to draw adventure ideas. Among them, the Wild Hunt is featured in the folklore of various northern European cultures. The hunters are generally the souls of the dead represented by...
Crafting Immersive Dungeons – Boss Monster Lair
Hey there, and welcome back to the fourth article in our dungeon dive series on how to craft the ultimate set of dungeon terrain ending of course with a final tavern build… if you’re players make it out alive! If you read the previous three articles then you have...
Halloween for 5e Players – Warlock of Samhain
At this time of year, the veil between worlds becomes thin, opening doorways to the Otherworld. According to Celtic mythology, Samhain is a liminal time when supernatural beings and the souls of the dead are more easily able to cross into our world. During this time,...
Running Adventure Modules – Sharing Prep Work with Players
Welcome adventurer once more to part four of the Running Adventure Modules blog series. Over the course of this series we’ve been covering all the tips and tricks a busy GM needs to run pre-written modules with little to no prep time! In this article, we’re going to...
Crafting Immersive Dungeons – Scatter Terrain
Hey there, and welcome back to the third article in our dungeon dive series where we are going to talk about a fun and limitless craft category, dungeon scatter terrain. So far we have discussed the logic and methodology of crafting dungeon tiles and walls for our...
Running Adventure Modules – Quick & Dirty Encounter Prep
Welcome adventurer to part three of the Running Adventure Modules blog series. Over the course of five articles, we’ll cover all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep time! In this article, we’re going to talk...
The Imperfect Reflection of Half-Elves
Half-elves are born into two worlds. They may be warriors, priests, farmhands, minstrels, or mages, or fill many of these roles during their long lives. Yet half-elves very rarely find a true sense of belonging. They frequently travel between the cultures of their two...
Monster Hunter (levels 15-20) – Grim Hollow 5e Class
The following Monster Hunter class for Grim Hollow and 5e is playtest material. This article covers levels 15-20, levels 1-3 can be found here, levels 4-8 can be found here, and levels 9-14 can be found here. The Monster Hunter includes writing and mechanics...
Crafting Immersive Dungeons – Dungeon Walls & Details
Hey there, and welcome back to the second of five articles where I’m going to show you how to create the ultimate visual dungeon experience for your friends and family. My passion is crafting fantasy terrain for tabletop gaming, and if you missed the first article...
Running Adventure Modules – Session Notes in 10 Minutes or Less
Welcome adventurer to part two of the Running Adventure Modules blog series. Over the course of five articles, we’re covering all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep time! In this article we’re going to cover...
What The Owlbear & Druid Debate Misses About Monstrosities
The movie trailer for “Dungeons & Dragons: Honor Among Thieves” dropped last week, igniting a fervent online debate. The anger arose around whether a druid can transform into an owlbear, as depicted in the cinematic rendition of the world’s most popular...
Running a Dark Fantasy Campaign – Making PvP Work in 5e
In an earlier post, we delved deep into the dungeons of how to help morally grey and downright evil characters work together in a way that keeps the campaign from falling apart like a desiccated corpse. However, we are talking about dark fantasy. It’s not unimaginable...
You Best Start Believing in Fairies – Using Fey Folk in 5e
In 1917, two cousins Frances Griffiths and Elsie Wright were playing by a stream. This was despite the protestations of Elsie’s mother who later scolded them for tracking mud into the family abode. The girls insisted they played by the stream due to the fairies that...
Crafting Immersive Dungeons – Dungeon Tiles
Hey there, my name is John Lombardi, and I run the YouTube channel Tabletop WitchCRAFT. My channel is all about inspiring and teaching all those that want to learn how to create a magical tabletop experience for their friends and family. I craft with all sorts of...
The Imagery of the Dreamers
If I think back to the first sensation that I know is real and true, it’s the sound of a pickaxe spiking stone as it strikes to clear a fallen shaft. I remember the scrape and tumble of broken rock lifted into carts and hauled away. Dwarven voices belted out an anthem...
Game Design with Blaine Simple: Fight the Blight
Do you ever wonder how an idea for a game comes to fruition? and then how this idea gets turned into a reality? Well our Boardgames Production Assistant, Mark McIntyre dives into these questions and more with the lead Game Designer for Fight the Blight, Blaine Simple...
Running Adventure Modules – Part 1: Well Read
Well Read: Best Practices for Reading Adventure Modules Welcome adventurer to the Running Adventure Modules blog series. Over the course of five articles, we’ll cover all the tips and tricks a busy GM needs to run pre-written adventure modules with little to no prep...
Monster Hunter (levels 9-14) – Grim Hollow 5e Class
The following Monster Hunter class for Grim Hollow and 5e is playtest material. This article covers levels 9-14, levels 1-3 can be found here, and levels 4-8 can be found here. The final levels are coming in a future article. The Monster Hunter includes writing and...
Storybuilding: Expanding Salvage Rules
Perhaps the most exciting new rules to come to the Grim Hollow setting from the Monster Grimoire are the salvaging rules. With the salvaging rules, every encounter might offer the chance at interesting unique treasure, even for those creatures that don’t normally...
Glimpse Inside Fables: Pirates of the Aetherial Expanse
“Hail and well-met travelers! Would you care to hear a Fable?” Since joining Ghostfire Gaming this March, I’ve been busy helping finalize our latest Fables campaign, polishing the remarkable work of James J. Haeck and his writing team to be ready for our July release....
Running a Dark Fantasy Campaign – Wretched Villainy
Every genre has its recurring threats, and those which haunt the halls of dark fantasy are unique in that their villainy must rise to meet the danger of a world steeped in darkness… without losing touch with the fantastical. This rich, contradictory foundation leads...
Top 7 Bard Spells (and their Roleplay Potential)
Bards are often the swiss army knives of Fantasy TTRPGs. Want to be a melee fighter, rapier drawn, dashing up into combat? We have a Bard for that! Want to stay on the fringes of battle, dishing out spells both sarcastic and biting, while avoiding scrapes at all...
How to Make Merfolk “Part of Your (5e) World”
Picture this: it’s New York, 1842. You’re lining up to see the latest fad from America’s greatest showman, P. T. Barnum. You watch as he takes pride of place at the front of Barnum’s American museum. Despite his lack of likeness to Hugh Jackman (whoever that is), you...
Exploring Arora – TTRPGs are About the Journey
Dungeons & Dragons, the name says a lot. There are dungeons and there are dragons within those dungeons. But really, it’s what happens before you reach the dungeon that makes an adventure feel like a journey. Sure, you could drop your party of mighty adventurers...
Win the Race: Character Creation in Arora: Age of Desolation
The world of Arora, currently being funded through the Arora: Age of Desolation Kickstarter, is something that has been swirling around in my brain for over 10 years. If I’m honest, it’s probably been kicking around the dark spaces of my gray matter since I began...
Art Direction for Arora: Age of Desolation
Do you ever wonder where all those beautiful artworks come from when browsing through TTRPG books? How does it work? How do artists get their art in there? Well, wonder no longer because our principal art director Suzanne Helmigh is here to shed some light on the...
Running a Dark Fantasy Campaign – Party Cohesion
Villains are fun. Like, really fun. They’re fun to watch and read about, and you better believe they’re fun to play. There’s probably a thesis in that, but I’m in no way qualified to go there so let’s just stick with: this post enthusiastically accepts the premise...
A Dwarf Society Built on Adamantine
The Dwarves of the Bürach Empire Adamantine was a revelation, the metallic savior of the last great dwarven city. As humans overran Etharis in the Era of Expansion, dwarven lands were consumed. Even the mighty fortress city of Grabenstein fell, and dwarves came to...
Wretched Stories from the Nov Ostoya Streets
There is much to see in Nov Ostoya and getting lost is common among newcomers to the city. Getting lost is also the reason that newcomers tend not to last long in the capital of the Ostoyan Empire. Turning down the wrong street can bring one face to face with either...
Storybuilding: Monster Hunting
Not every adventure happens to heroes. Sometimes the adventurers go looking for trouble, and no adventure is more iconic than when hunting for a specific monster. Often it starts with a rumor; some story or tale about a horrid beast terrorizing local farmers,...
The Monster Hunter (levels 4-8) – Grim Hollow 5e Class
The following Monster Hunter class for Grim Hollow and 5e is playtest material. This article covers levels 4-8, levels 1-3 can be found here, levels 9-14 can be found here, and further levels will arrive in future articles. The Monster Hunter includes writing and...
Revisiting Warlocks from Earlier Editions to 5e
I’ve been playing tabletop roleplaying games for a long, long time. I have dice older than many of the people I work with at Ghostfire Gaming. I’ve read previous editions before 5e where there were classes that were just races, and classes that could only be played by...
Running a Dark Fantasy Campaigns – The Atmosphere Heist
In this, the second instalment of our “Running a Dark Fantasy TTRPG” blog series, we’ll explore how to capture and maintain what makes dark fantasy such an alluring genre to inhabit - atmosphere. If settling on dark fantasy as the genre for your 5e campaign is the...
How to Keep Your 5e Party on Track Without Railroading
In Episode 4 of Fables: Citadel of the Unseen Sun, the characters finally break free of the City Below beneath Ostoya and drag themselves to the surface. With fresh air comes freedom, not only from the horrors beneath, but also to choose what to do and where to go...
An Update on our Pre-Orders!
Hey everyone The current global shipping situation sure has been an interesting time for anyone and everyone trying to ship anything from Point A to Point B. We have been no exception to the challenges felt throughout this period and this has resulted in delays which...
How to Run an Open World Adventure & World Anvil!
Need advice on how to get started on world building? Open world games are incredible because of how immersive they are our freedom of exploration within them! Our wonderful friends at World Anvil provide excellent tools to create detailed open worlds, and in our...
The Downcast the Heavens Sent
"Dearest and brightest angel, Before the gods died, you performed faithful service in their name. Your existence was purposeful and your light was so radiant that I am glad we never met in battle. During the war, I never expressed my esteem for you, but I want to...
Monsters from Irish Mythology for 5e Adventures
Whenever a holiday or celebration comes up, it’s fun to think about related world mythologies and how one might make a 5e adventure of the creatures found within. With St. Patrick’s Day upon us, many a river will be dyed green, and pubs crowded with revelers. St....
The Monster Hunter (levels 1-3) – Grim Hollow 5e Class
The following Monster Hunter class for Grim Hollow and 5e is playtest material. This article covers levels 1-3, levels 4-8 can be found here, with further levels coming in future articles. The Monster Hunter includes writing and mechanics contributed by Skawabii....
Running a Dark Fantasy Campaign – Defining the “Dark”
Welcome to the first of five blog posts dedicated to running your tabletop roleplaying games such as 5e within the iconic and deeply atmospheric worlds of dark fantasy. The idea of incorporating dark fantasy elements into your next (or first!) campaign may be naught...
The History of Halflings in a Realm of Giants
In a grim world of fallen gods and fading hope, a halfling is a rare candle of good cheer. Not known for their might or ferocity, they are heroes of a different sort, quietly enduring and taking the best from every situation. Known for their food, scholarly pursuit,...
Navigating the Labyrinth – Environmental 5e Combat
Here we are, at the final session of our series on using Classical mythology to strengthen your TTRPG encounters. From subconscious expectations inherited from ancient narrative conventions, to dynamic changes during combat, to the dramatic tension of narrowly...
For the Love of Adventure – A Valentine’s 5e Adventure
5th Edition Game Masters looking to add a little adventure for date night this Valentine’s Day need only draw inspiration from the romantic tales made famous by the Brothers Grimm. Love stories come in all forms and whether it’s a duet-style adventure with one GM and...
Creating and Running Duet-Style 5e Adventures
Have you ever wanted to play a tabletop roleplaying game that requires three or more players, but you’re unable to coordinate a time that works for all your friends? Or are you searching for a fun date night idea or a 5e adventure to play with just your housemate?...
Solving the Mystery – How to Run Mysteries in 5e
During Episode 2 of Fables: Citadel of the Unseen Sun, the party must spend a night in an Ostoyan keep with a small group of knights. The keep is locked, the night is long, and one of the knights is a vampire. The party must determine who it is, lest they be picked...
The Heritage of the Half-Orcs
Before the elves or dwarves, Etharis was ruled by orcs. From north to south, east to west, they built a nomadic empire of diverse tribes. After dominating the land for centuries they left the continent to sail west. As one, they took to sailing in search of a fabled...
Factions of Grim Hollow
Many factions vie for control of the realms of Grim Hollow. Today we’ll consider what makes each of them a good patron, dastardly foe, or even a group that player characters may seek to join. The factions of Grim Hollow often operate across national borders and...
Tabletop Roleplaying Games are Good for You
Who knew gaming could bring so much good to one’s life? Seriously, the thought of doing something fun that also benefits your lifestyle is a rare thing indeed! Usually, you need to run ten miles or eat broccoli every day to have a healthy impact on your life. It’s odd...
The Sphinx and the Riddle of Non-Combat Encounters
Welcome back to this blog series on how Classical mythology can offer guidance to our TTRPG encounter design! So far, we’ve talked about the power in conforming to or defying ancient narrative conventions, and how we can make combat more dynamic by following the...
Glimpse Inside Fables: Citadel of the Unseen Sun
Friends and fans of Grim Hollow, and honored newcomers to the worlds of Ghostfire Gaming, the time has come to begin a brand-new adventure! I’d like to officially introduce, the first ever full-length Grim Hollow adventure: Citadel of the Unseen Sun. The Fables series...
The Filth Grazer – Creating a Grim Hollow Monster
There’s an old saying in RPG game design: Don’t create a stat block for creatures that you don’t want players to kill. One of the most popular books of an earlier roleplaying era was Deities and Demigods. For me as a tween, this book taught me as much about the basics...
Yule Better Be Good – A Christmas 5e Adventure
The season of giving is upon us and what better way to celebrate it with your players than with a Christmas-themed adventure? There are plenty of 5th Edition games that feature a jolly gift-giving elf or even the demonic Krampus, but there are also some lesser-known...
Villains of Grim Hollow – Naedre
The evils that haunt Etharis are many, though few can stand against a party of grizzled adventurers alone. In this series, Villains of Grim Hollow, I’ll draw back the curtain on some of those uncommon antagonists that can go toe-to-toe with your Grim Hollow campaign’s...
The Hydra and the Many Heads of Dynamic Combat
In the first part of this blog series, we discussed the idea that the memories of ancient stories are still embedded in the stories we tell today, whether intentional or otherwise. I also said that I’d show you how you can harness those echoed tales and use them to...
Grim Hollow – Hag Transformation
The transformation rules presented in Grim Hollow: The Campaign Guide and Grim Hollow: The Players Guide allow you to add a level of psychological dread and body horror to your campaign as one or more of your player characters transform into something… else. The...
Shipping Update for EU and UK Customers
Hey Everyone, The recent past has been an interesting time to be in the business of sending products around the world. The worldwide pandemic has placed unfathomable amounts of pressure on global supply chains and we at Ghostfire Gaming are incredibly proud of how we...
The Sage Advice of the Ogresh
In gambling dens, among those dealing the cards, there’s only one maxim the outfit heeds: The house always wins, unless an ogresh plays. While those words may be an exaggeration, they’re certainly weighted with truth. More importantly, that adage points to the...
Discovering the Races of Grim Hollow
The Grim Hollow setting is home to a handful of unique races that populate the world of Etharis. The wechselkind, ogresh, and others provide evocative roleplaying opportunities in addition to exciting new mechanical character builds. Today, we’ll explore each of these...
Running an Evil Campaign: Maintaining Your Game
Welcome back to this dangerously diabolical blog series! Over the course of five articles, we've been chatting about the need-to-knows of building and running evil campaigns for 5th Edition! So, choose a shadowy lair and get those evil monologues ready, because we're...
Legacy of the Legendary on TTRPGs
Find the story, Granny Weatherwax always said. She believed that the world was full of story shapes. If you let them, they controlled you. But if you studied them, if you found out about them… you could use them. You could change them. —Terry Pratchett, Witches Abroad...
Villains of Grim Hollow – Captain Grey Fin
The evils that haunt Etharis are many, though few can stand against a party of grizzled adventurers alone. In this series, Villains of Grim Hollow, I’ll draw back the curtain on some of those uncommon antagonists that can go toe-to-toe with your Grim Hollow campaign’s...
Halloween Adventures – Monster Mash
It’s that time of year again—at least in some parts of the world—where spooky décor crawls out from storage to haunt lawns with plaster grave markers, oversized cobwebs, and perhaps even a 12-foot-tall skeleton. In regions where Halloween is celebrated, many Game...
Storybuilding: Rumors and Story Hooks
Central to many adventures are the investigations. In addition to searching a scene, researching ancient tomes, or casting divinations; characters frequently need to ask around town to find the next thread of their inquiry. The scene is a staple of intrigue and crime...
Exploring the Realms of Grim Hollow
The Grim Hollow setting takes place in the world of Etharis. Etharis is an evocative and dangerous backdrop for your campaign, and a place where compelling character backstories can take place. With its diverse people, nations, and threats, there is something for all...
Laneshi & Tales of Twin Death
The Mysterious Laneshi Empire Sea cultists from a sacrificial caste system. The unconquered sea folk. Ritualistic murderers. Monsters from the oceans. However you choose to describe the laneshi, that’s merely the surface of who they are. To know them, you must delve...
Quest-O-Nomicon|Post Kickstarter Schedule
Gather ‘round if you so dare… Stories and tales, we have many to spare! Quests of heroes, villains and more... And now, here’s how we get it to your door! In this blog post we’ll be sharing some key dates within the next phase of our Quest-O-Nomicon project - the...
Running an Evil Campaign: Villains vs Villains
Welcome back to this veritably villainous blog series! Over the course of five articles, we'll be chatting about the need-to-knows of building and running evil campaigns for the 5th Edition! So, sharpen your soul stealing blades and don your spiked armor, because...
Villains of Grim Hollow – Countess Renata Dolorez
The evils that haunt Etharis are many, though few can stand against a party of grizzled adventurers alone. In this series, Villains of Grim Hollow, I’ll draw back the curtain on some of those uncommon antagonists that can go toe-to-toe with your Grim Hollow campaign’s...
Storybuilding: The Price of Power (Part 2)
In the previous article we talked about determining the source of magical power, and some possible arcane gifts. Yet all power comes with a cost. Here we’ll be exploring the price of power, pact marks that visibly reflect the power received, and then an example of how...
The Dragonborn of Ember Cairn
Dragonborn of Etharis Dragonborn feature the refined dimensions of humanity, the endurance of dwarves, the elegance of elves, and retain the scaled hide and roaring lungs of their majestic forebears. They do not possess a dragon’s legendary size or massive wings, but...
Top 7 Sorcerer Spells (and their Metamagic Options)
As anyone who has ever played a sorcerer knows, the key is picking a few great spells that can be cleverly augmented with your sorcery points and Metamagic options. Since sorcerers typically have access to fewer spells than most of the other full casters, they need to...
Running an Evil Campaign: Building a World to Break
Welcome back to this gleefully maniacal blog series! Over the course of five articles, we're chatting about the need-to-knows of building and running evil campaigns for 5th edition! So, twirl your moustache as you rally your minions, because we're in for a wicked...
The Trouble of Playing a Tiefling
“So, we’re in agreeance?” I asked, sliding the coin purse towards her. “The duke’s son cannot inherit his father’s land. He must disappear.” She sat across the table from me, leaning away from the candlelight. Her eyes caught the small dancing flame as a cat’s does. I...
Villains of Grim Hollow – Idmon
The evils that haunt Etharis are many, though rare are those who can stand against a party of courageous heroes alone. In this series, Villains of Grim Hollow, I’ll draw back the curtain on some of those uncommon antagonists that can go toe-to-toe with your Grim...
Storybuilding: The Price of Power (Part 1)
In many grim fantasy stories, magic is a dangerous power that can corrupt the mind, body, and soul of anyone willing to use it. It is so unnatural that many of its powers are not available to regular mortals, unless bartered for or received as a gift. This is typified...
Grim Hollow: The Players Guide Fulfilment Update!
We have some exciting news… Grim Hollow: The Players Guide products are getting closer! Our fulfilment process is in full swing, and we are moving closer and closer to these items being at our customers front door. From here on out we will post a fortnightly update to...
Welcome to the World, Wechselkind
Notman One-Leg When baby Herman Salanen was kidnapped, it was a horror so depraved the act could only be likened to a never-ending nightmare. No worldly suffering compares to not knowing the fate of your child, and not knowing what ever became of Herman destroyed his...
Running an Evil Campaign : Evil Characters
Welcome back to this insidious blog series! Over the course of five articles, we're chatting about the need-to-knows of building and running evil campaigns for 5th edition! So, swill your blood chalice while you grin maliciously because we're in for a wicked ride....
Dungeons of Drakkenheim: The Shipping Journey
With surveys currently being sent to Backers of "Dungeons of Drakkenheim" we thought to complete a "deep-dive" into of one of the more detailed topics… shipping prices! At this time in a project's lifecycle, it's worth breaking down – and we know this. Our creators,...
Villains of Grim Hollow – Judhakate
The evils that haunt Etharis are many, though few can stand against a party of grizzled adventurers alone. In this series, Villains of Grim Hollow, I’ll draw back the curtain on some of those uncommon antagonists that can go toe-to-toe with your Grim Hollow campaign’s...
Storybuilding: Advanced Equipment
Welcome to Storybuilding, a new series that takes a story first approach using lore from the Grim Hollow campaign setting to support new mechanics, with an eye towards showing GMs how and why these new rules were designed. This way, they can be seamlessly integrated...
Dungeons of Drakkenheim Post-Kickstarter Schedule
The Kickstarter phase of Dungeons of Drakkenheim is officially finished – thank you to all of the Backers and supporters who helped this project come to life! From here, we move to the next steps which we refer to as the "Post-Kickstarter" phase. In this phase, our...
Meet our Products & Logistics Manager: Matthew Witbreuk
Love the products featured on our Kickstarters and website? Our Products and Logistics Manager, Matthew Witbreuk has taken the time to answer our questions on how he designs, tests and creates the amazing products at Ghostfire Gaming! 1. Tell us a bit about yourself!...
The Map of Etharis
The Map of Etharis The world of Grim Hollow is constantly expanding. Some of you will have received letters from Archibald Greyman, rightful leader of the Ebon Syndicate with your purchases of premium products. Others will have read the Tale of the Two Brothers,...
Running an Evil Campaign: Session 0
Welcome to this nefarious new blog series! Throughout a course of five articles, we'll be chatting about the need-to-knows of building and running evil campaigns for 5th edition! So, get out your skull jewellery and patent leather capes because we're in for a wicked...
Q&A with Ona Kristensen – Art Director for “The Seeker’s Guide to Twisted Taverns”
We had the pleasure of sitting down and talking with our Art Director for The Seeker's Guide to Twisted Taverns, Ona Kristensen! Ona shares with us a bit about her interests, her first time experience as an AD and she's also given us some insights into how her path...
Ghosts, Specters and Plot Hooks
We all know the tropes of our transparent, ectoplasmic friends – bumps in the night, shadows looming over us at the end of our bed and voices of beloved ones that we know aren’t home. It gives us a shiver, yet many opportunities to make these ghosts unique go...
Rumblings from the Word Mines – a peek into the process
Welcome to Rumblings from the Word Mines ...
The Story of Fulfilment – Grim Hollow: The Monster Grimoire
Hey Everyone, We are now almost a month further down the road from the final days of our most recent Kickstarter; Grim Hollow: The Monster Grimoire and wow, how quickly time flies. We thought it fitting to give our community an update on the fulfilment process, some...
A Grim Hollow “Ask Me Anything! with Shawn Merwin!
Over the last month, the third instalment of our Grim Hollow series; Grim Hollow: The Monster Grimoire was live on Kickstarter. In light of this, we wanted to give some time to our community, to help answer some of their burning questions on this new addition to...
The Story of Fulfilment – The Seeker’s Guide to Twisted Taverns
Intro Hey Everyone, With some of the largest pledge tiers in Ghostfire Gaming & Eldermancy history being released, we thought that it might be prudent to talk a little about the Shipping part of the journey, how the costs are estimated and how the process happens....
Into The Forge: Meeting the CEO of Ghostfire Gaming
In light of all this growth, we thought now would be the perfect opportunity for you to get to know a bit more about us. Our Marketing Associate, Ian Gratton sat down with the Ghostfire Gaming co-founder and Chief Executive Officer;…
Grim Hollow: Shipping & Tracking FAQ
Our most up-to-date shipping and tracking resource. Our most (currently) asked questions are in regards to tracking information, or shipping information. The purpose of this post is to provide a resource to help keep everyone in our community up to date, with the...
Developer Update #5
Hey everyone, we're bringing you the latest updates with another Grim Hollow: Developer update! In this week's developer update, we'll be covering the latest manufacturing, fulfilment and shipping news, showcase the hardcover book and briefly cover a couple of other...
Developer Update #4
Hey everyone, we're back again with another Grim Hollow: Developer update! In this week's developer update, we'll be covering quite a few topics that we know you're all dying to know about. As we know not all of you like watching videos (or would just rather read a...
Developer Update #3
We'll be kicking off this Grim Hollow: Developer update with a brief word of thanks! We've been super busy wrapping up the tail-end to what has been a humbling first Kickstarter Campaign. In what feels like only yesterday, we were just three friends who believed that...
Developer Update #2
Hello everyone, it's time for another Grim Hollow Video Update! This week we are coming to you with another video update, this time covering the release schedule, the live Q&A as well as some other things. Check it out above! As promised we have included a text...
Playtest V2.1: Release and General Updates
Hey everyone, welcome to our Playtest V2.1 Release! This Playtest update is going to be structured a little differently than usual so bear with us and let us know your thoughts on it. Firstly, quite a few of you will have seen this information posted on our Discord...
The Dark Side of the Dwarves
The dwarven race is surely one of the most iconic races in epic fantasy literature. Either we discuss the quests of the dwarven company, guided by the brave Thorin Oakenshield in Tolkien's The Hobbit, or we read about the adventures of the Dwarven king Bruenor...
Playtest V3.0 & General Update
Hello all, are you ready for the Playtest V3.0 Release?! Welcome to 2020! We hope you all had a wonderful holiday period and have started the new year with friends, family or those you love. We have had a nice little break and are ready to hit 2020 with a bang! We...
Playtest V1.1: Live!
It’s that time again! We have finally returned to Playtest 1.0 and with your feedback, implemented some changes we feel are for the better. So, let’s get stuck into the newest playtest, v1.1. Playtest v1.1 is the updated version of Playtest v1.0. This means that...
Playtest V2.0
With October flying by, 2019 is nearly done! But before our overtly cheery friends can start putting up Christmas decorations, it’s time to celebrate Halloween. So grab your spooky costumes, setup your horror-themed tables and print some character sheets, because...
A Grim Hollow(een)
So.. this update seems a little overdue! With the immense success of Grim Hollows Kickstarter, we very quickly found ourselves swamped with very little free time, something we hadn’t quite expected but were pleasantly surprised to be working through. Now that the dust...
Playtest V1.0
Grim Hollows first playtest; Playtest V1.0 is here! It has finally arrived! You can access Grim Hollow's Playtest v1.0 here with this: LINK. Playtest v1.0 is here and ready for all. The purpose of this playtest is to assess the quality of our content following three...
Developers Update #1
Hi all, welcome to Grim Hollow's first Developer Update! We hope the past few weeks have been kind to everyone. We just thought we’d give everyone an update regarding our products and keep you all in the loop. A few of you are wondering about the playtest too, so...