#17. You Should Railroad Your Players
Railroading isn’t such a bad thing, and this week we mount the argument why when discussing running campaigns for uncreative dungeon masters. We also answer email questions about satisfying endings and how to make it fun to outlaw magic.
10:08 – DMing adventures when you’re not creative
18:32 – How do you generally prep and run modules?
25:14 – It’s Good to Railroad
31:45 – Ending a long campaign
42:15 – World Building: Magic is Illegal